getFocusedLayerName()=0 | VgMyLayerAndCameraHandler | [pure virtual] |
getLayerName(const unsigned int pLayerIndex, std::string &pLayerNameOut)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
getNumberOfLayers()=0 | VgMyLayerAndCameraHandler | [pure virtual] |
gotoLayer(const std::string &pLayerName, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
gotoLayer(const unsigned int pLayerIndex, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
gotoLookAtPosition(const VgEngine::VgPosition &pPosition, const std::string &pLayerName, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
gotoViewpoint(const VgEngine::VgIViewPoint &pViewPoint, const std::string &pLayerName, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
isGlobalView()=0 | VgMyLayerAndCameraHandler | [pure virtual] |
refreshParameters(unsigned int pWidth, unsigned int pHeight)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
switchToDetailedView(bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
switchToGlobalView(bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |