| getFocusedLayerName()=0 | VgMyLayerAndCameraHandler |  [pure virtual] | 
| getLayerName(const unsigned int pLayerIndex, std::string &pLayerNameOut)=0 | VgMyLayerAndCameraHandler |  [pure virtual] | 
| getNumberOfLayers()=0 | VgMyLayerAndCameraHandler |  [pure virtual] | 
| gotoLayer(const std::string &pLayerName, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler |  [pure virtual] | 
| gotoLayer(const unsigned int pLayerIndex, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler |  [pure virtual] | 
| gotoLookAtPosition(const VgEngine::VgPosition &pPosition, const std::string &pLayerName, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler |  [pure virtual] | 
| gotoViewpoint(const VgEngine::VgIViewPoint &pViewPoint, const std::string &pLayerName, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler |  [pure virtual] | 
| isGlobalView()=0 | VgMyLayerAndCameraHandler |  [pure virtual] | 
| refreshParameters(unsigned int pWidth, unsigned int pHeight)=0 | VgMyLayerAndCameraHandler |  [pure virtual] | 
| switchToDetailedView(bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler |  [pure virtual] | 
| switchToGlobalView(bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler |  [pure virtual] |