| getFocusedLayerName()=0 | VgMyLayerAndCameraHandler | [pure virtual] |
| getLayerName(const unsigned int pLayerIndex, std::string &pLayerNameOut)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
| getNumberOfLayers()=0 | VgMyLayerAndCameraHandler | [pure virtual] |
| gotoLayer(const std::string &pLayerName, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
| gotoLayer(const unsigned int pLayerIndex, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
| gotoLookAtPosition(const VgEngine::VgPosition &pPosition, const std::string &pLayerName, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
| gotoViewpoint(const VgEngine::VgIViewPoint &pViewPoint, const std::string &pLayerName, bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
| isGlobalView()=0 | VgMyLayerAndCameraHandler | [pure virtual] |
| refreshParameters(unsigned int pWidth, unsigned int pHeight)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
| switchToDetailedView(bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |
| switchToGlobalView(bool pIsAnimated=true)=0 | VgMyLayerAndCameraHandler | [pure virtual] |