handleGeometryEvent(const Vg3DModule::VgIGeometryEvent &pEvent) | VgMyFloorPoiCallback | [virtual] |
mCamera | VgMyFloorPoiCallback | [protected] |
mGoToPos | VgMyFloorPoiCallback | [protected] |
mHandler | VgMyFloorPoiCallback | [protected] |
mLayerName | VgMyFloorPoiCallback | [protected] |
VgMyFloorPoiCallback(VgMyLayerAndCameraHandler *pHandler, VgEngine::VgICamera *pCamera, const VgEngine::VgPosition &pPosition, const std::string &pLayerName) | VgMyFloorPoiCallback | |
~VgMyFloorPoiCallback() | VgMyFloorPoiCallback | [virtual] |