com.visioglobe.libVisioDevKit
Class VgModelManager
java.lang.Object
com.visioglobe.libVisioDevKit.VgModelManager
public class VgModelManager
- extends java.lang.Object
The VgModelManager class is used to create 3D models as VgIGeometry
instances given a VgBinaryBuffer.
The VgModelManager class is in charge of passing the VgBinaryBuffer data
to the graphics engine and creates internal objects that allows
usage of the returned model.
The below code snippet demonstrates how a VgIGeometry can be created.
- Interface:
- Vg3DModule::VgModelManager
- Date:
- 20/02/2013
Methods inherited from class java.lang.Object |
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
swigCMemOwn
protected boolean swigCMemOwn
VgModelManager
public VgModelManager(long cPtr,
boolean cMemoryOwn)
VgModelManager
public VgModelManager()
getCPtr
public static long getCPtr(VgModelManager obj)
finalize
protected void finalize()
- Overrides:
finalize
in class java.lang.Object
delete
public void delete()
createModel
public VgIGeometryRefPtr createModel(VgBinaryBufferConstRefPtr pBuffer)
- Creates a model from a VgBinaryBuffer.
- Parameters:
pBuffer
- The buffer from where the model will be loaded.