A structure to hold the loaded images. More...
Public Member Functions | |
| ImageCache () | |
| This constructor creates a new uninitialized texture (image) cache. | |
Public Attributes | |
| bool | mIsSet |
| Tells if the texture has been set. | |
| bool | mTriedToLoad |
| Tells if we already tried to load (and possibly failed). | |
| std::string | mFilename |
| The filename of the texture file to load. | |
| VgEngine::VgRefPtr < VgEngine::VgITexture > | mTexture |
| The stored texture. | |
A structure to hold the loaded images.
| VgMyTextureLoader::ImageCache::ImageCache | ( | ) |
This constructor creates a new uninitialized texture (image) cache.
| std::string VgMyTextureLoader::ImageCache::mFilename |
The filename of the texture file to load.
Tells if the texture has been set.
| VgEngine::VgRefPtr< VgEngine::VgITexture > VgMyTextureLoader::ImageCache::mTexture |
The stored texture.
Tells if we already tried to load (and possibly failed).