| createTexture(VgEngine::VgConstRefPtr< VgEngine::VgBinaryBuffer >const &pBuffer, bool pGenerateMipmaps=true)=0 | VgEngine::VgITextureManager | [pure virtual] |
| prepareTextureBuffer(VgEngine::UInt pWidth, VgEngine::UInt pHeight, VgEngine::VgPixelFormat pPixelFormat, VgEngine::Byte *&pOutData) | VgEngine::VgITextureManager | [static] |
| VgITextureManager() | VgEngine::VgITextureManager | [inline, protected] |
| ~VgITextureManager() | VgEngine::VgITextureManager | [inline, virtual] |