createTexture(VgEngine::VgConstRefPtr< VgEngine::VgBinaryBuffer >const &pBuffer, bool pGenerateMipmaps=true)=0 | VgEngine::VgITextureManager | [pure virtual] |
prepareTextureBuffer(VgEngine::UInt pWidth, VgEngine::UInt pHeight, VgEngine::VgPixelFormat pPixelFormat, VgEngine::Byte *&pOutData) | VgEngine::VgITextureManager | [static] |
VgITextureManager() | VgEngine::VgITextureManager | [inline, protected] |
~VgITextureManager() | VgEngine::VgITextureManager | [inline, virtual] |