editManipulatorObject(const std::string &pManipulatorName)=0 | VgApplication::VgIManipulatorManager | [pure virtual] |
getCurrentManipulator() const =0 | VgApplication::VgIManipulatorManager | [pure virtual] |
selectManipulator(const std::string &pName)=0 | VgApplication::VgIManipulatorManager | [pure virtual] |
VgIManipulatorManager() | VgApplication::VgIManipulatorManager | [inline, protected] |
~VgIManipulatorManager() | VgApplication::VgIManipulatorManager | [inline, virtual] |