| editManipulatorObject(const std::string &pManipulatorName)=0 | VgApplication::VgIManipulatorManager | [pure virtual] |
| getCurrentManipulator() const =0 | VgApplication::VgIManipulatorManager | [pure virtual] |
| selectManipulator(const std::string &pName)=0 | VgApplication::VgIManipulatorManager | [pure virtual] |
| VgIManipulatorManager() | VgApplication::VgIManipulatorManager | [inline, protected] |
| ~VgIManipulatorManager() | VgApplication::VgIManipulatorManager | [inline, virtual] |