VisioDevKit
v2.0
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Describes a visibility ramp function depending on distance from the camera. More...
Public Member Functions | |
VgVisibilityRamp () | |
VgVisibilityRamp (float pStartVisibleDistance, float pFullyVisibleDistance, float pStartInvisibleDistance, float pFullyInvisibleDistance) | |
void | operator= (const VgVisibilityRamp &pOther) |
bool | operator== (const VgVisibilityRamp &pOther) const |
bool | operator!= (const VgVisibilityRamp &pOther) const |
Public Attributes | |
float | mStartVisibleDistance |
float | mFullyVisibleDistance |
float | mStartInvisibleDistance |
float | mFullyInvisibleDistance |
Describes a visibility ramp function depending on distance from the camera.
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References mFullyInvisibleDistance, mFullyVisibleDistance, mStartInvisibleDistance, and mStartVisibleDistance.
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References mFullyInvisibleDistance, mFullyVisibleDistance, mStartInvisibleDistance, and mStartVisibleDistance.
float VgEngine::VgVisibilityRamp::mFullyInvisibleDistance |
Referenced by operator=(), and operator==().
float VgEngine::VgVisibilityRamp::mFullyVisibleDistance |
Referenced by operator=(), and operator==().
float VgEngine::VgVisibilityRamp::mStartInvisibleDistance |
Referenced by operator=(), and operator==().
float VgEngine::VgVisibilityRamp::mStartVisibleDistance |
Referenced by operator=(), and operator==().