VisioDevKit
v2.0
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The VgITexture interface is used to handle texture in the application. More...
Public Member Functions | |
virtual | ~VgITexture () |
Destructor. More... | |
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VgReferenced () | |
Constructor. More... | |
VgReferenced (const VgReferenced &pThis) | |
Copy constructor. More... | |
virtual | ~VgReferenced () |
Destructor. More... | |
VgReferenced & | operator= (const VgReferenced &pThis) |
Assignment operator. More... | |
void | ref () const |
This method is used to add a reference to this object. More... | |
void | unref () const |
This method is used to remove a reference to this object. More... | |
int | getNbReferences () const |
Retrieves the number of references to this object. More... | |
Protected Member Functions | |
VgITexture () | |
Constructor. More... | |
Additional Inherited Members | |
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int | mNbReferences |
The number of references to this object. More... | |
The VgITexture interface is used to handle texture in the application.
VgITexture are created using VgITextureManager::createTexture. See VgRefPtr's documentation to learn how to use pointers to VgITexture.
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inlineprotected |
Constructor.
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inlinevirtual |
Destructor.