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VisioDevKit
v2.0
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The VgITexture interface is used to handle texture in the application. More...

Public Member Functions | |
| virtual | ~VgITexture () |
| Destructor. More... | |
Public Member Functions inherited from VgEngine::VgReferenced | |
| VgReferenced () | |
| Constructor. More... | |
| VgReferenced (const VgReferenced &pThis) | |
| Copy constructor. More... | |
| virtual | ~VgReferenced () |
| Destructor. More... | |
| VgReferenced & | operator= (const VgReferenced &pThis) |
| Assignment operator. More... | |
| void | ref () const |
| This method is used to add a reference to this object. More... | |
| void | unref () const |
| This method is used to remove a reference to this object. More... | |
| int | getNbReferences () const |
| Retrieves the number of references to this object. More... | |
Protected Member Functions | |
| VgITexture () | |
| Constructor. More... | |
Additional Inherited Members | |
Protected Attributes inherited from VgEngine::VgReferenced | |
| int | mNbReferences |
| The number of references to this object. More... | |
The VgITexture interface is used to handle texture in the application.
VgITexture are created using VgITextureManager::createTexture. See VgRefPtr's documentation to learn how to use pointers to VgITexture.
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inlineprotected |
Constructor.
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inlinevirtual |
Destructor.