The VgITexture interface is used to handle texture in the application.
VgITexture are created using VgITextureManager::createTexture . See VgRefPtr 's documentation to learn how to use pointers to VgITexture .
| VgITextureRefPtr.VgITextureRefPtr |
( |
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| VgITextureRefPtr.VgITextureRefPtr |
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VgITexture |
pPointer | ) |
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| int VgITextureRefPtr.getHeight |
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- Version
- 2.1.2
- Returns
- height of texture, -1 if not available
| int VgITextureRefPtr.getNbReferences |
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| int VgITextureRefPtr.getWidth |
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- Version
- 2.1.2
- Returns
- width of texture, -1 if not available
| boolean VgITextureRefPtr.isValid |
( |
| ) |
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| void VgITextureRefPtr.ref |
( |
| ) |
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| int VgITextureRefPtr.unref |
( |
| ) |
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The documentation for this class was generated from the following file: