VisioMove SDK (Android)
2.1.22
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Public Member Functions | |
VgAnimation () | |
void | start (float pDelay, float pStart, float pEnd, float pDuration) |
void | start (float pDelay, float pStart, float pEnd) |
void | start (float pDelay, float pStart) |
void | start (float pDelay) |
void | start () |
void | stop () |
void | pause () |
void | seek (float pTime) |
boolean | isPlaying () |
float | getDuration () |
float | getCursor () |
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synchronized void | release () |
VgReferenced () | |
VgReferenced (VgReferenced pThis) | |
void | ref () |
int | unref () |
int | getNbReferences () |
This interface handles engine animations. Time management is done per-instance, this means that when the animation is started it applies to all objects using it.
VgAnimation.VgAnimation | ( | ) |
This constructor initializes an useless empty animation instance. To create an usable animation, animation descriptors ( VgEngine::VgAnimationDescriptor ) must be used and passed to the instance factory ( VgEngine::VgInstanceFactory ).
float VgAnimation.getCursor | ( | ) |
This method return the current cursor position in the animation's timeline.
float VgAnimation.getDuration | ( | ) |
This method returns the duration of the animation (in seconds).
boolean VgAnimation.isPlaying | ( | ) |
This method retruns a boolean value that tells whether the animation is currently playing.
void VgAnimation.pause | ( | ) |
This method pauses the animation at it's current time value. Use start to resume animation playback, stop to reset the animation.
void VgAnimation.seek | ( | float | pTime | ) |
This method sets the animation's current time and forces an injection of the animation values.
pTime | The time value to set (will be clamped between 0 and duration) |
void VgAnimation.start | ( | float | pDelay, |
float | pStart, | ||
float | pEnd, | ||
float | pDuration | ||
) |
This method starts the animation.
pDelay | The delay to apply before effectively playing the animation in seconds. Default is 0.0. |
pStart | The start time in the animation in seconds (if negative, the animation starts at it's current poisition). Default is -1.0. |
pEnd | The targeted position in the animation (if negative, the animation ends when it's timeline ends). Default is -1.0. |
pDuration | The time in seconds the animation will take to go from start to end (not including delay). If negative, means abs(end-start). Default is -1.0. |
void VgAnimation.start | ( | float | pDelay, |
float | pStart, | ||
float | pEnd | ||
) |
void VgAnimation.start | ( | float | pDelay, |
float | pStart | ||
) |
void VgAnimation.start | ( | float | pDelay | ) |
void VgAnimation.start | ( | ) |
void VgAnimation.stop | ( | ) |
This method stops the animation and sets back the time value to 0.