VisioMove SDK (Android)  2.1.22
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VgICamera Class Reference

Public Member Functions

void setPosition (VgPosition pPosition)
 
void setHeading (double pHeadingInDegrees)
 
void setPitch (double pPitchInDegrees)
 
VgPosition getPosition ()
 
double getHeading ()
 
double getPitch ()
 
void setViewpoint (VgIViewPoint pViewpoint)
 
VgIViewPoint getViewpoint ()
 
void projectOnScreen (VgPosition pPosition, double[] pXScreen, double[] pYScreen, double[] pZScreen)
 
void projectOnScreen (VgPosition pPosition, double[] pXScreen, double[] pYScreen)
 
boolean pickGeographicPoint (double pX, double pY, VgPosition pPosition)
 
VgIViewPoint getViewpointFromPositions (VgPositionVector pPositions, long pTop, long pBottom, long pLeft, long pRight)
 
VgIViewPoint getViewpointFromPositions (VgPositionVector pPositions, long pTop, long pBottom, long pLeft, long pRight, double pPitch, double pHeading)
 
VgIViewPoint getViewpointFromPositions (VgPositionVector pPositions, long pTop, long pBottom, long pLeft, long pRight, double pPitch, double pHeading, double pMinAltitude, double pMaxAltitude)
 
double getFovX ()
 
double getFovY ()
 
void setFovX (double pFovX, double pRatio)
 
void setFovX (double pFovX)
 

Detailed Description

This interface is used to retrieve and control the camera parameters.

Those parameters are the camera's position, heading and pitch. The position is expressed in "scene" coordinates (See VgICamera::getPosition and VgICamera::setPosition for more information). The heading is the angle with the North direction (See VgICamera::setHeading for more information). The pitch is the angle with the tangent plane (See VgICamera::setPitch for more information).

Member Function Documentation

double VgICamera.getFovX ( )

Gets the camera's horizontal field of view.

Remarks
This value depends on the rendering viewport size. Remember to call this after resize if necessary.
Version
2.0
Returns
The camera's horizontal field of view angle in degrees.
double VgICamera.getFovY ( )

Gets the camera's vertical field of view.

Remarks
This value depends on the rendering viewport size. Remember to call this after resize if necessary.
Version
2.0
Returns
The camera's vertical field of view angle in degrees.
double VgICamera.getHeading ( )

Retrieves the current camera's heading (in degrees). 0 points north, 90 east, 180 south and 270 west. See VgICamera::setHeading for more information.

Returns
The heading angle in degrees in the [0, 360] interval.
double VgICamera.getPitch ( )

Retrieves the current camera's pitch (in degrees). 0 is horizontal, 90 vertical upwards and -90 vertical downwards. See VgICamera::setPitch for more information.

Returns
The pitch angle in degrees in the [-90, 90] interval.
VgPosition VgICamera.getPosition ( )

Retrieves the current camera's position.

Returns
The camera's position expressed in the scene's metric SRS.
VgIViewPoint VgICamera.getViewpoint ( )

Gets the camera viewpoint.

Note
The same note on positions as in VgEngine::VgICamera::getPosition applies here. Position in the returned viewpoint is in the scene's SRS.
VgIViewPoint VgICamera.getViewpointFromPositions ( VgPositionVector  pPositions,
long  pTop,
long  pBottom,
long  pLeft,
long  pRight 
)

Computes a viewpoint using the current pitch and heading, at which all given positions are visible

Note
When no position is provided (empty vector), the current viewpoint is returned.
When only one position is provided there is an additional constraint that forces the viewpoint to keep the current altitude. This can lead to results where the provided position would be behind the camera. For example, this will happen if the view is looking down and the point is above the camera.
The same notes on positions as in VgEngine::VgICamera::setPosition and VgEngine::VgICamera::getPosition apply here. The input positions will be converted to the scene's metric SRS. The computing will be done in the scene's metric SRS, and the resulting viewpoint's position expressed in it.
Parameters
pPositionsList of positions to see.
pTopThe top padding area's height to use (in pixels)
pBottomThe bottom padding area's height to use (in pixels)
pLeftThe left padding area's width to use (in pixels)
pRightThe right padding area's width to use (in pixels)
VgIViewPoint VgICamera.getViewpointFromPositions ( VgPositionVector  pPositions,
long  pTop,
long  pBottom,
long  pLeft,
long  pRight,
double  pPitch,
double  pHeading 
)

Computes a viewpoint using the current pitch and heading, at which all given positions are visible. This is done by computing the bounding box of all the positions, centering the center of the bounding box on the center of the screen (taking into account the padding), and moving the camera backwards from this center such that the whole bounding box is visible. If the pitch is -90, this will be tight (touching the border of the screen), otherwise it won't due to the perspective. The viewpoint position will be within the current manipulators minimum and maximum altitude boundaries. If the resulting viewpoint, is too high or too low, it will be offsetted accordingly to be inside the boundaries.

Note
When no position is provided (empty vector), the current viewpoint is returned.
When only one position is provided there is an additional constraint that forces the viewpoint to keep the current altitude. This can lead to results where the provided position would be behind the camera. For example, this will happen if the view is looking down and the point is above the camera.
The same notes on positions as in VgEngine::VgICamera::setPosition and VgEngine::VgICamera::getPosition apply here. The input positions will be converted to the scene's metric SRS. The computing will be done in the scene's metric SRS, and the resulting viewpoint's position expressed in it.
This will return a result on objects currently displayed and loaded.
Parameters
pPositionsList of positions to see.
pTopThe top padding area's height to use (in pixels)
pBottomThe bottom padding area's height to use (in pixels)
pLeftThe left padding area's width to use (in pixels)
pRightThe right padding area's width to use (in pixels)
pPitchThe pitch to use for computation if "not-a-number" current pitch will be used.
pHeadingThe heading to use for computation if "not-a-number" current heading will be used.
Version
2.1.3 updated documentation.
2.1.8 uses the current manipulator to make sure the returned viewpoint is within the current boundaries, especially the minimum altitude.
VgIViewPoint VgICamera.getViewpointFromPositions ( VgPositionVector  pPositions,
long  pTop,
long  pBottom,
long  pLeft,
long  pRight,
double  pPitch,
double  pHeading,
double  pMinAltitude,
double  pMaxAltitude 
)

Computes a viewpoint using the current pitch and heading, at which all given positions are visible. This is done by computing the bounding box of all the positions, centering the center of the bounding box on the center of the screen (taking into account the padding), and moving the camera backwards from this center such that the whole bounding box is visible. If the pitch is -90, this will be tight (touching the border of the screen), otherwise it won't due to the perspective. The viewpoint position will be within the current manipulators minimum and maximum altitude boundaries. If the resulting viewpoint, is too high or too low, it will be offsetted accordingly to be inside the boundaries.

Note
When no position is provided (empty vector), the current viewpoint is returned.
When only one position is provided there is an additional constraint that forces the viewpoint to keep the current altitude. This can lead to results where the provided position would be behind the camera. For example, this will happen if the view is looking down and the point is above the camera.
The same notes on positions as in VgEngine::VgICamera::setPosition and VgEngine::VgICamera::getPosition apply here. The input positions will be converted to the scene's metric SRS. The computing will be done in the scene's metric SRS, and the resulting viewpoint's position expressed in it.
This will return a result on objects currently displayed and loaded.
Parameters
pPositionsList of positions to see.
pTopThe top padding area's height to use (in pixels)
pBottomThe bottom padding area's height to use (in pixels)
pLeftThe left padding area's width to use (in pixels)
pRightThe right padding area's width to use (in pixels)
pPitchThe pitch to use for computation if "not-a-number" current pitch will be used.
pHeadingThe heading to use for computation if "not-a-number" current heading will be used.
pMinAltitudeThe minimum altitude of the resulting viewpoint. If the best fitting is below this altitude, the viewpoint will be moved back.
pMaxAltitudeThe maximum altitude of the resulting viewpoint. If the best fitting is above this altitude, the viewpoint will be moved forward, and the view will not be best fitting.
Version
2.1.8 option to limit minimum and maximum altitude of the resulting viewpoint.
boolean VgICamera.pickGeographicPoint ( double  pX,
double  pY,
VgPosition  pPosition 
)

Casts a ray from a point on the screen in the 3D scene.

Parameters
pXthe normalized X screen coordinate (0 is on the left of the screen, 1 on the right).
pYthe normalized Y screen coordinate (0 is on the bottom of the screen, 1 on the top).
pPositionthe geographic position if an intersection has been found. Expressed in the scene's SRS
Returns
true if there is an intersection, false otherwise.
void VgICamera.projectOnScreen ( VgPosition  pPosition,
double[]  pXScreen,
double[]  pYScreen,
double[]  pZScreen 
)

Projects a geographic position on the screen.

Note
The values of pXScreen, pYScreen will only be between 0 and 1 if the geographic position is visible on the screen and pZScreen is between 0 and 1.
The same note on positions as in VgEngine::VgICamera::setPosition applies here.
When pZScreen is negative there can be some instability for the values of pXScreen and pYScreen.
Parameters
pPositionthe geographic position to be projected on the screen.
pXScreenthe projected X coordinate on the screen. This value is normalized between 0 and 1, where 0 is on the left of the screen
pYScreenthe projected Y coordinate on the screen. This value is normalized between 0 and 1, where 0 is on the bottom of the screen.
pZScreenthe projected Z coordinate on the screen. If the projected point is in the view frustum the value is between 0 and 1. You can use this to determine if a point is in front (smaller pZScreen) than another if pZScreen is positive.
Version
2.1.2 Updated documentation.
void VgICamera.projectOnScreen ( VgPosition  pPosition,
double[]  pXScreen,
double[]  pYScreen 
)
void VgICamera.setFovX ( double  pFovX,
double  pRatio 
)

Sets the camera's field of view. The VisioMove policy for the field of view is adaptative, this means that the engine will try to always have the same "amount of view" per pixel. As a result, when the size of the rendering surface changes, the field of view changes in order to keep a constant pixel ratio.

Parameters
pFovXThe new field of view angle in degrees, valid range is [1, 179]. If outside this range, then parameter will be clamped to a reasonable value.
pRatioCurrently, this parameter is not used. It serves as a place holder for future development.
Version
2.0.8744
void VgICamera.setFovX ( double  pFovX)
void VgICamera.setHeading ( double  pHeadingInDegrees)

Sets the camera's heading (0 for north, increasing value start to east).

Parameters
pHeadingInDegreesHeading angle, expressed in degrees.
void VgICamera.setPitch ( double  pPitchInDegrees)

Sets the camera's pitch. 0 to look "forward" (at the horizon), -85 to look down and +85 to towards the zenith.

Parameters
pPitchInDegreesPitch angle, expressed in degrees.
void VgICamera.setPosition ( VgPosition  pPosition)

Sets the camera's position.

Note
Since verion 2.0, the positions can now be expressed in various spatial reference systems. As a camera can only exist in "scene" coordinates, the provided position will be converted to the scene's spatial reference system. see VgEngine::VgPosition and VgEngine::VgSRS for more details.
Remarks
In case the pPosition parameter is in the WGS84 spatial reference system, if the new position is not in the current dataset but is in the same UTM zone, the position remains unchanged. If the new position is in another UTM zone, the behaviour is undefined.
Parameters
pPositionThe position where the camera must be placed.
void VgICamera.setViewpoint ( VgIViewPoint  pViewpoint)

Sets the camera viewpoint.

Note
The same note on positions as in VgEngine::VgICamera::setPosition applies here.
Parameters
pViewpointThe viewpoint to set.

The documentation for this class was generated from the following file:
VisioMove 2.1.22, Visioglobe® 2016