VisioMove-Sample  2.1.3
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VgMyTextureLoader::ImageCache Struct Reference

Holds the loaded images. More...

Public Member Functions

 ImageCache ()
 This constructor creates a new uninitialized texture (image) cache. More...
 

Public Attributes

bool mIsSet
 Tells if the texture has been set. More...
 
bool mTriedToLoad
 Tells if we already tried to load (and possibly failed). More...
 
std::string mFilename
 The filename of the texture file to load. More...
 
VgEngine::VgRefPtr
< VgEngine::VgITexture > 
mTexture
 The stored texture. More...
 

Detailed Description

Holds the loaded images.

Constructor & Destructor Documentation

VgMyTextureLoader::ImageCache::ImageCache ( )

This constructor creates a new uninitialized texture (image) cache.

Member Data Documentation

std::string VgMyTextureLoader::ImageCache::mFilename

The filename of the texture file to load.

bool VgMyTextureLoader::ImageCache::mIsSet

Tells if the texture has been set.

VgEngine::VgRefPtr< VgEngine::VgITexture > VgMyTextureLoader::ImageCache::mTexture

The stored texture.

bool VgMyTextureLoader::ImageCache::mTriedToLoad

Tells if we already tried to load (and possibly failed).


The documentation for this struct was generated from the following file:
VisioMove 2.1.3, Visioglobe® 2015