VisioMove SDK (iOS)  2.1.22
VgEngine::VgAnimation Class Reference
Inheritance diagram for VgEngine::VgAnimation:
Inheritance graph

Public Types

typedef VgAnimationDescriptor Descriptor
 

Public Member Functions

 VgAnimation ()
 
virtual ~VgAnimation ()
 
void start (float pDelay=0.0f, float pStart=-1.0f, float pEnd=-1.0f, float pDuration=-1.0f)
 
void stop ()
 
void pause ()
 
void seek (float pTime)
 
bool isPlaying () const
 
float getDuration () const
 
float getCursor () const
 
- Public Member Functions inherited from VgEngine::VgReferenced
 VgReferenced ()
 
 VgReferenced (const VgReferenced &pThis)
 
virtual ~VgReferenced ()
 
VgReferencedoperator= (const VgReferenced &pThis)
 
void ref () const
 
int unref () const
 
int getNbReferences () const
 

Protected Attributes

Private * mPrivate
 
- Protected Attributes inherited from VgEngine::VgReferenced
int mNbReferences
 

Friends

class VgInstanceFactory
 
class VgObjectBridge
 

Detailed Description

This interface handles engine animations. Time management is done per-instance, this means that when the animation is started it applies to all objects using it.

Member Typedef Documentation

Constructor & Destructor Documentation

VgEngine::VgAnimation::VgAnimation ( )

This constructor initializes an useless empty animation instance. To create an usable animation, animation descriptors (VgEngine::VgAnimationDescriptor) must be used and passed to the instance factory (VgEngine::VgInstanceFactory).

virtual VgEngine::VgAnimation::~VgAnimation ( )
virtual

Class destructor

Member Function Documentation

float VgEngine::VgAnimation::getCursor ( ) const

This method return the current cursor position in the animation's timeline.

Returns
The current animation's
float VgEngine::VgAnimation::getDuration ( ) const

This method returns the duration of the animation (in seconds).

Returns
The animation's duration.
bool VgEngine::VgAnimation::isPlaying ( ) const

This method retruns a boolean value that tells whether the animation is currently playing.

Returns
True if the animation is playing, false if not.
void VgEngine::VgAnimation::pause ( )

This method pauses the animation at it's current time value. Use start to resume animation playback, stop to reset the animation.

void VgEngine::VgAnimation::seek ( float  pTime)

This method sets the animation's current time and forces an injection of the animation values.

Parameters
pTimeThe time value to set (will be clamped between 0 and duration)
void VgEngine::VgAnimation::start ( float  pDelay = 0.0f,
float  pStart = -1.0f,
float  pEnd = -1.0f,
float  pDuration = -1.0f 
)

This method starts the animation.

Parameters
pDelayThe delay to apply before effectively playing the animation in seconds. Default is 0.0.
pStartThe start time in the animation in seconds (if negative, the animation starts at it's current poisition). Default is -1.0.
pEndThe targeted position in the animation (if negative, the animation ends when it's timeline ends). Default is -1.0.
pDurationThe time in seconds the animation will take to go from start to end (not including delay). If negative, means abs(end-start). Default is -1.0.
Note
If start is greater than end, the animation will play backwards.
An animation that has looping (forward or ping pong) has a never ending timeline. Such an animation started with a negative value for pEnd will play continuously untill stopped explicitly.
void VgEngine::VgAnimation::stop ( )

This method stops the animation and sets back the time value to 0.

Friends And Related Function Documentation

friend class VgInstanceFactory
friend
friend class VgObjectBridge
friend

Member Data Documentation

Private* VgEngine::VgAnimation::mPrivate
protected

The documentation for this class was generated from the following file:
VisioMove 2.1.22, Visioglobe® 2016