VisioMove SDK (iOS)
2.1.22
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Public Types | |
typedef VgAnimationDescriptor | Descriptor |
Public Member Functions | |
VgAnimation () | |
virtual | ~VgAnimation () |
void | start (float pDelay=0.0f, float pStart=-1.0f, float pEnd=-1.0f, float pDuration=-1.0f) |
void | stop () |
void | pause () |
void | seek (float pTime) |
bool | isPlaying () const |
float | getDuration () const |
float | getCursor () const |
Public Member Functions inherited from VgEngine::VgReferenced | |
VgReferenced () | |
VgReferenced (const VgReferenced &pThis) | |
virtual | ~VgReferenced () |
VgReferenced & | operator= (const VgReferenced &pThis) |
void | ref () const |
int | unref () const |
int | getNbReferences () const |
Protected Attributes | |
Private * | mPrivate |
Protected Attributes inherited from VgEngine::VgReferenced | |
int | mNbReferences |
Friends | |
class | VgInstanceFactory |
class | VgObjectBridge |
This interface handles engine animations. Time management is done per-instance, this means that when the animation is started it applies to all objects using it.
VgEngine::VgAnimation::VgAnimation | ( | ) |
This constructor initializes an useless empty animation instance. To create an usable animation, animation descriptors (VgEngine::VgAnimationDescriptor) must be used and passed to the instance factory (VgEngine::VgInstanceFactory).
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virtual |
Class destructor
float VgEngine::VgAnimation::getCursor | ( | ) | const |
This method return the current cursor position in the animation's timeline.
float VgEngine::VgAnimation::getDuration | ( | ) | const |
This method returns the duration of the animation (in seconds).
bool VgEngine::VgAnimation::isPlaying | ( | ) | const |
This method retruns a boolean value that tells whether the animation is currently playing.
void VgEngine::VgAnimation::pause | ( | ) |
This method pauses the animation at it's current time value. Use start to resume animation playback, stop to reset the animation.
void VgEngine::VgAnimation::seek | ( | float | pTime | ) |
This method sets the animation's current time and forces an injection of the animation values.
pTime | The time value to set (will be clamped between 0 and duration) |
void VgEngine::VgAnimation::start | ( | float | pDelay = 0.0f , |
float | pStart = -1.0f , |
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float | pEnd = -1.0f , |
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float | pDuration = -1.0f |
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This method starts the animation.
pDelay | The delay to apply before effectively playing the animation in seconds. Default is 0.0. |
pStart | The start time in the animation in seconds (if negative, the animation starts at it's current poisition). Default is -1.0. |
pEnd | The targeted position in the animation (if negative, the animation ends when it's timeline ends). Default is -1.0. |
pDuration | The time in seconds the animation will take to go from start to end (not including delay). If negative, means abs(end-start). Default is -1.0. |
void VgEngine::VgAnimation::stop | ( | ) |
This method stops the animation and sets back the time value to 0.
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friend |
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friend |
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protected |