VisioMove SDK (iOS)
2.1.22
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Static Public Member Functions | |
static VgEngine::VgRefPtr< VgEngine::VgMatrixInterpolationFunctorDescriptor > | create () |
Public Attributes | |
float | mStartMatrix [16] |
float | mEndMatrix [16] |
bool | mCubic |
Public Attributes inherited from VgEngine::VgFunctorDescriptor | |
float | mStartTime |
float | mEndTime |
Protected Member Functions | |
VgMatrixInterpolationFunctorDescriptor () | |
virtual | ~VgMatrixInterpolationFunctorDescriptor () |
Protected Member Functions inherited from VgEngine::VgFunctorDescriptor | |
VgFunctorDescriptor () | |
Friends | |
class | VgObjectBridge |
Additional Inherited Members | |
Public Member Functions inherited from VgEngine::VgFunctorDescriptor | |
virtual | ~VgFunctorDescriptor () |
Public Member Functions inherited from VgEngine::VgReferenced | |
VgReferenced () | |
VgReferenced (const VgReferenced &pThis) | |
virtual | ~VgReferenced () |
VgReferenced & | operator= (const VgReferenced &pThis) |
void | ref () const |
int | unref () const |
int | getNbReferences () const |
Protected Attributes inherited from VgEngine::VgFunctorDescriptor | |
Private * | mPrivate |
Protected Attributes inherited from VgEngine::VgReferenced | |
int | mNbReferences |
This class implements descriptors for matrix interpolation functors. It will simply interpolate between the start and end orientations using linear interpolation. It is possible to set the functor to use a cubic function to have acceleration at start and deceleration at end.
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protected |
Class constructor. This can't be called publicly, instances must be obtained through the VgMatrixInterpolationFunctorDescriptor::create method.
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protectedvirtual |
Class destructor.
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static |
This static method returns a new heap-allocated descriptor. It is the only method that should be used to instantiate new descriptors. It is a way to make sure no one will delete it, except the last VgRefPtr pointing to it.
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friend |
bool VgEngine::VgMatrixInterpolationFunctorDescriptor::mCubic |
This boolean value determines whether a cubic function is used to control the animation velocity. If true, animation will accelerate at the start and decelerate at the end. If set to false, then the animation velocity will be have a constant linear velocity.
The default value is false.
float VgEngine::VgMatrixInterpolationFunctorDescriptor::mEndMatrix[16] |
This is the target matrix
float VgEngine::VgMatrixInterpolationFunctorDescriptor::mStartMatrix[16] |
This is the starting matrix.