The VgITexture interface is used to handle texture in the application.
VgITexture are created using VgITextureManager::createTexture. See VgRefPtr's documentation to learn how to use pointers to VgITexture.
VgEngine::VgITexture::VgITexture |
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inlineprotected |
virtual VgEngine::VgITexture::~VgITexture |
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inlinevirtual |
virtual int VgEngine::VgITexture::getHeight |
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const |
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pure virtual |
- Returns
- height of texture, -1 if not available
- Version
- 2.1.2
Referenced by ~VgITexture().
virtual int VgEngine::VgITexture::getWidth |
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const |
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pure virtual |
- Returns
- width of texture, -1 if not available
- Version
- 2.1.2
Referenced by ~VgITexture().
The documentation for this class was generated from the following file: