VisioMove SDK (iOS)
2.1.22
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Public Types | |
typedef VgPoint | Described |
Static Public Member Functions | |
static VgEngine::VgRefPtr< Vg3DModule::VgPointDescriptor > | create () |
static VgEngine::VgRefPtr< Vg3DModule::VgPointDescriptor > | create (VgEngine::VgRefPtr< Vg3DModule::VgPointDescriptor >const &pOther) |
Public Attributes | |
VgEngine::VgPosition | mPosition |
VgEngine::VgAltitudeMode | mAltitudeMode |
VgEngine::VgAnchorMode | mAnchorPosition |
float | mGeometryConstantSizeDistance |
float | mHeading |
float | mPitch |
float | mRoll |
bool | mForceFrontFace |
VgEngine::VgOrientationType | mHeadingOrientationType |
VgEngine::VgOrientationType | mPitchOrientationType |
VgEngine::VgOrientationType | mRollOrientationType |
std::vector< VgEngine::VgRefPtr< VgMarkerDescriptor > > | mMarkerDescriptors |
std::string | mID |
VgEngine::VgSizePolicy | mSizePolicy |
float | mRectangleWidth |
float | mRectangleHeight |
Public Attributes inherited from Vg3DModule::VgGeometryDescriptor | |
double | mVisibilityRampStartVisible |
double | mVisibilityRampFullyVisible |
double | mVisibilityRampStartInvisible |
double | mVisibilityRampFullyInvisible |
int | mZIndex |
bool | mDrawOnTop |
float | mScale |
bool | mNotifyPOISelectedOnClick |
Protected Member Functions | |
VgPointDescriptor () | |
VgPointDescriptor (const VgPointDescriptor &pDescriptor) | |
virtual | ~VgPointDescriptor () |
Protected Member Functions inherited from Vg3DModule::VgGeometryDescriptor | |
VgGeometryDescriptor () | |
virtual | ~VgGeometryDescriptor () |
Friends | |
template<typename > | |
class | VgEngine::VgRefPtr |
Additional Inherited Members | |
Public Member Functions inherited from VgEngine::VgReferenced | |
VgReferenced () | |
VgReferenced (const VgReferenced &pThis) | |
virtual | ~VgReferenced () |
VgReferenced & | operator= (const VgReferenced &pThis) |
void | ref () const |
int | unref () const |
int | getNbReferences () const |
Protected Attributes inherited from VgEngine::VgReferenced | |
int | mNbReferences |
This structure encapsulates the point description parameters.
The VgPointDescriptor contains the all the attributes that are useful for describing the behaviour of a VgPoint object.
Below is a code snippet showing how an allocated VgPointDescriptor can be configured:
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inlineprotected |
Constructor.
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inlineprotected |
Copy Constructor.
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protectedvirtual |
Destructor.
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static |
This static method returns a new heap-allocated descriptor. It is the only method that should be used to instantiate new descriptors. It is a way to make sure no one will delete it, except the last VgRefPtr pointing to it.
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static |
This static method returns a new heap-allocated descriptor. It is the only method that should be used to instantiate new descriptors. It is a way to make sure no one will delete it, except the last VgRefPtr pointing to it.
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friend |
VgEngine::VgAltitudeMode Vg3DModule::VgPointDescriptor::mAltitudeMode |
The altitude mode tells how to interpret the VgPointDescriptor::mPosition::mZOrAltitude member. Default is eAbsolute.
VgEngine::VgAnchorMode Vg3DModule::VgPointDescriptor::mAnchorPosition |
Controls the anchoring of the point's bounding box with its position. Default is VgEngine::eVgBottomCenter.
bool Vg3DModule::VgPointDescriptor::mForceFrontFace |
In cases where the camera can view the poi from behind, our engine will not display the label. For example this will happen if the VgPoint has a fixed orientation (it will not happen if it is always camera facing). Default value is false. Setting this to true will allow to view fixed VgPoints from behind.
float Vg3DModule::VgPointDescriptor::mGeometryConstantSizeDistance |
Controls the distance at which the VgPoint does not become bigger as you approach it. When the camera is within this distance of the VgPoint, the visible size of the VgPoint on the screen will be the same as what it looked like when it was mGeometryConstantSizeDistance meters away. If set to 0.0, the size of the POI will be determined by mScale, regardless of it's distance from the camera.
float Vg3DModule::VgPointDescriptor::mHeading |
Controls the scale of the VgPoint when viewed from a distance equal to mGeometryConstantSizeDistance. The default value of this property is 1.0.
Controls the heading of the VgPoint. Default value is 0.0.
VgEngine::VgOrientationType Vg3DModule::VgPointDescriptor::mHeadingOrientationType |
Controls the orientation type of the Heading. By default is eVgOrientationCameraFacing.
std::string Vg3DModule::VgPointDescriptor::mID |
The Point's identifier. Default value is empty string ("").
std::vector< VgEngine::VgRefPtr< VgMarkerDescriptor > > Vg3DModule::VgPointDescriptor::mMarkerDescriptors |
A vector of VgMarkerDescriptors which determine what markers and how many of them are associated with this VgPoint. See Vg3DModule::VgMarkerType for a list of available markers.
float Vg3DModule::VgPointDescriptor::mPitch |
Controls the pitch of the VgPoint. The valid range is between -90.0 and 90.0. A value of 0, means the VgPoint is facing the horizon. Default value is 0.0.
VgEngine::VgOrientationType Vg3DModule::VgPointDescriptor::mPitchOrientationType |
Controls the orientation type of the Heading. By default is eVgOrientationCameraFacing.
VgEngine::VgPosition Vg3DModule::VgPointDescriptor::mPosition |
The point's position.
float Vg3DModule::VgPointDescriptor::mRectangleHeight |
Rectangle Height. Only useful if mSizePolicy is equal to VgEngine::eVgSizePolicyFitRectangle. Default value is -1.
float Vg3DModule::VgPointDescriptor::mRectangleWidth |
Rectangle Width. Only useful if mSizePolicy is equal to VgEngine::eVgSizePolicyFitRectangle. Default value is -1.
float Vg3DModule::VgPointDescriptor::mRoll |
Controls the roll of the VgPoint. The valid range is between -90.0 and 90.0. A value of 0, means the VgPoint is straight. Default value is 0.0.
VgEngine::VgOrientationType Vg3DModule::VgPointDescriptor::mRollOrientationType |
Controls the orientation type of the Roll. By default is eVgOrientationFixedModulo180degrees.
VgEngine::VgSizePolicy Vg3DModule::VgPointDescriptor::mSizePolicy |
Size Policy, it Markers should have a constant scale, or be rescaled to fit inside a rectangle, this is most interesting for VgTextMarkers to make sure they stay within a certain region.