VMESceneContext

A VMESceneContext object represents a physical location within the map. The scene context may be either outside or within a building.

Since

1.9

Constructors

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constructor()
constructor(buildingID: String, floorID: String)

Properties

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The id of the building.

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The id of the floor

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True if the scene context is located outside, otherwise false.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String