This interface handles light management.
More...
List of all members.
Detailed Description
This interface handles light management.
- Note:
- Currently only supported on OpenGL ES2.
- Version:
- 2.0.8744
Constructor & Destructor Documentation
VgEngine::VgLight::VgLight |
( |
) |
[protected] |
This constructor initializes an useless empty light.
virtual VgEngine::VgLight::~VgLight |
( |
) |
[protected, virtual] |
Member Function Documentation
Gets an animation from the light's animation map for editing.
- Parameters:
-
pName | The name of the animation to fetch. |
- Returns:
- A reference pointer that is valid if an animation exists by that name in this light.
Gets an animation from the light's animation map.
- Parameters:
-
pName | The name of the animation to fetch. |
- Returns:
- A const reference pointer that is valid if an animation exists by that name in this light.
void VgEngine::VgLight::getAnimationNames |
( |
std::list< std::string > & |
pNameList ) |
const |
Gets the list of the stored animation names.
- Parameters:
-
pNameList | The list of strings to feed with the names. |
Gets lights's orientation.
- Returns:
- The light's orientation. This value is only valid if the spot cut-off is different than -1.0.
Gets light's position.
- Returns:
- The light's position. This value is ignored if the light is set to be directional.
double VgEngine::VgLight::getSpotCutoff |
( |
) |
const |
double VgEngine::VgLight::getSpotExponent |
( |
) |
const |
bool VgEngine::VgLight::isDirectional |
( |
) |
const |
Tell if the light is directional.
When a light is directional, every point in the scene is lit along the same direction. The same principle as the light coming from the sun, where all rays are parallel.
- Returns:
- true If the light is directional.
Sets the ambient light color for the light.
- Parameters:
-
pColor | Ambient light color to set |
Sets an animation on this light.
As of version 2.0.8744, multiple animations can be set (and played) on a light at the same time. This is the reason why a name has to be provided along with the animation. If an animation already exists in the light with that name, the new one will replace the old one (and the previous one will one less reference to it).
- Parameters:
-
pAnimationName | The name to associate the animation with in this spatial |
pAnimation | An animation to animate the spatial with. |
Sets the diffuse light color for the light.
- Parameters:
-
pColor | Diffuse light color to set |
void VgEngine::VgLight::setDirectional |
( |
bool |
pDirectional ) |
|
Sets the light to be directional.
- Parameters:
-
pDirectional | True to set the light to be directional |
Sets the emission light color for the light.
- Parameters:
-
pColor | Emission light color to set |
Sets the light's orientation.
- Parameters:
-
pOrientation | The orientation to set on the light. This value is only valid if the spot cut-off is different than -1.0. |
Sets the light's position.
- Parameters:
-
pPosition | The position to put the light at. This value is ignored if the light is set to be directional |
Sets the specular light color for the light.
- Parameters:
-
pColor | Specular light color to set |
void VgEngine::VgLight::setSpotCutoff |
( |
double |
pCutoff ) |
|
Sets the current spot cutoff value.
Valid values are between -1.0 and 1.0 inclusive. Higher values means smaller spot angle.
- Parameters:
-
pCutoff | Diffuse light color to set |
void VgEngine::VgLight::setSpotExponent |
( |
double |
pExponent ) |
|
Sets the spot exponent.
Valid values are greater than 0.0, where higher values give a more concentrated light beam along the spot direction.
- Parameters:
-
Friends And Related Function Documentation
friend class VgEngine::VgObjectBridge [friend] |
The documentation for this class was generated from the following file: