Installation

  1. Package Installation
  2. Configuring the development environment
  3. Installation test

Package Installation

To install VisioDevKit, simply unzip the VisioDevKit zip package to your development directory.

Inside your new VisioDevKit directory, you should find the following directories:

Configuring the development environment

iOS

To use VisioDevKit in your project, you just need to add libVisioDevKit.a and the include directories to your Xcode project.

In your project settings, set dead code stripping to NO and Compress PNG to NO.

Note:
libVisioDevKit.a is a universal library, which means it contains code for both the iOS Simulator and the iOS Device in the same file.

Android

To use VisioDevKit in your project, you just need to copy the libVisioDevKit.jar in your_project_root/libs/ and libVisioDevKit.so in in your_project_root/libs/armeabi/

Please be aware of the following restriction on Android:

Using Eclipse

Adding Visioglobe samples

To run our Android samples using Eclipse, follow these steps :

Documentation

To associate the java documentation libVisioDevKit.jar, follow these steps : Once there is an association in place eclipse is able to automatically display information related to the libVisioDevKit.jar interfaces. To associate the java documentation with libVisioDevKit.jar, follow these steps:

Using the Android Emulator

Android Emulator Setup

The android samples can be run on the Android Emulator. Below is a list of minimum versions required to support for the Android Emulator to correctly display the Open GL:

The first step is to create your desired virtual device using Android's AVD Manager.

Using Hardware Acceleration

Graphics acceleration for the emulator takes advantage of your development computer's graphics hardware, specifically its graphics processing unit (GPU), to make screen drawing faster. Below is a list of the minimum version required to support hardware acceleration:

Attention:
Caution: As of SDK Tools Revision 17, the graphics acceleration feature for the emulator is experimental; be alert for incompatibilities and errors when using this feature.

See Android's Configuring hardware acceleration for further information on how to set up your emulator to support graphics acceleration.

Installation test

To verify that VisioDevKit was installed successfully, open the Navigation Example sample applications from the install package and it should build and run successfully on your chosen platform.

Just one last word before you dive into the deep end of the pool, we seriously recommend you take a look at the Under the hood page to gain a deeper understanding of VisioDevKit and it's usage. If you're going to be doing any development with the VisioDevKit, then it will be an good investment of your time.

You are now ready to go on your own!!

Next

VisioDevKit 2.0, Visioglobe® 2013