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VisioMove SDK (Android)
2.1.22
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Public Member Functions | |
| VgLinkDescriptor () | |
| VgLinkDescriptor (VgPosition pSourcePosition, VgColor pSourceColor, VgPosition pTargetPosition, VgColor pTargetColor, VgITextureRefPtr pTexture, float pWidth, float pTextureRatio, float pAnimationSpeed) | |
| VgLinkDescriptor (VgLinkDescriptor pOther) | |
| void | setMSourcePosition (VgPosition value) |
| VgPosition | getMSourcePosition () |
| void | setMSourceColor (VgColor value) |
| VgColor | getMSourceColor () |
| void | setMTargetPosition (VgPosition value) |
| VgPosition | getMTargetPosition () |
| void | setMTargetColor (VgColor value) |
| VgColor | getMTargetColor () |
| void | setMTexture (VgITextureRefPtr value) |
| VgITextureRefPtr | getMTexture () |
| void | setMWidth (float value) |
| float | getMWidth () |
| void | setMTextureRatio (float value) |
| float | getMTextureRatio () |
| void | setMAnimationSpeed (float value) |
| float | getMAnimationSpeed () |
Public Member Functions inherited from VgReferenced | |
| synchronized void | release () |
| VgReferenced () | |
| VgReferenced (VgReferenced pThis) | |
| void | ref () |
| int | unref () |
| int | getNbReferences () |
Static Public Member Functions | |
| static VgLinkDescriptorRefPtr | create () |
A structure which describes the attributes of a Vg3DModule::VgLink .
| VgLinkDescriptor.VgLinkDescriptor | ( | ) |
Constructor
| VgLinkDescriptor.VgLinkDescriptor | ( | VgPosition | pSourcePosition, |
| VgColor | pSourceColor, | ||
| VgPosition | pTargetPosition, | ||
| VgColor | pTargetColor, | ||
| VgITextureRefPtr | pTexture, | ||
| float | pWidth, | ||
| float | pTextureRatio, | ||
| float | pAnimationSpeed | ||
| ) |
Parametrized constructor
| pSourcePosition | |
| pSourceColor | |
| pTargetPosition | |
| pTargetColor | |
| pTexture | |
| pWidth | |
| pTextureRatio | |
| pAnimationSpeed |
| VgLinkDescriptor.VgLinkDescriptor | ( | VgLinkDescriptor | pOther | ) |
Copy Constructor
| pOther |
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static |
This static method returns a new heap-allocated descriptor. It is the only method that should be used to instantiate new descriptors. It is a way to make sure no one will delete it, except the last VgRefPtr pointing to it.
| float VgLinkDescriptor.getMAnimationSpeed | ( | ) |
| VgColor VgLinkDescriptor.getMSourceColor | ( | ) |
| VgPosition VgLinkDescriptor.getMSourcePosition | ( | ) |
| VgColor VgLinkDescriptor.getMTargetColor | ( | ) |
| VgPosition VgLinkDescriptor.getMTargetPosition | ( | ) |
| VgITextureRefPtr VgLinkDescriptor.getMTexture | ( | ) |
| float VgLinkDescriptor.getMTextureRatio | ( | ) |
| float VgLinkDescriptor.getMWidth | ( | ) |
| void VgLinkDescriptor.setMAnimationSpeed | ( | float | value | ) |
| void VgLinkDescriptor.setMSourceColor | ( | VgColor | value | ) |
| void VgLinkDescriptor.setMSourcePosition | ( | VgPosition | value | ) |
| void VgLinkDescriptor.setMTargetColor | ( | VgColor | value | ) |
| void VgLinkDescriptor.setMTargetPosition | ( | VgPosition | value | ) |
| void VgLinkDescriptor.setMTexture | ( | VgITextureRefPtr | value | ) |
| void VgLinkDescriptor.setMTextureRatio | ( | float | value | ) |
| void VgLinkDescriptor.setMWidth | ( | float | value | ) |