VisioMove
2.1.5
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This class displays a 'ribbon' that links to positions in the scene. More...
Public Types | |
typedef VgLinkDescriptor | Descriptor |
Public Member Functions | |
virtual | ~VgLink () |
Destructor. More... | |
void | setVisible (bool pIsVisible) |
Sets the link's visibility. More... | |
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VgReferenced () | |
Constructor. More... | |
VgReferenced (const VgReferenced &pThis) | |
Copy constructor. More... | |
virtual | ~VgReferenced () |
Destructor. More... | |
VgReferenced & | operator= (const VgReferenced &pThis) |
Assignment operator. More... | |
void | ref () const |
This method is used to add a reference to this object. More... | |
int | unref () const |
This method is used to remove a reference to this object. More... | |
int | getNbReferences () const |
Retrieves the number of references to this object. More... | |
Friends | |
class | VgEngine::VgInstanceFactory |
class | VgEngine::VgObjectBridge |
Additional Inherited Members | |
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int | mNbReferences |
The number of references to this object. More... | |
This class displays a 'ribbon' that links to positions in the scene.
The advantage of using a link rather than a line, is that the start and end positions will be updated when their SRS changes (usually different layers). It is particularly usefull when we want to link positions 'hooked' to layers while they are animated around.
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virtual |
Destructor.
void Vg3DModule::VgLink::setVisible | ( | bool | pIsVisible | ) |
Sets the link's visibility.
pIsVisible | If true, the link will be visible, if false the link will be invisible |
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friend |
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friend |