VisioMove
2.1.5
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![]() ![]() | The namespace defines all the needed interfaces to interact with the 3D module |
![]() ![]() ![]() | The VgI3DModule interface provides access to use 3D related features |
![]() ![]() ![]() | Displays an icon as a marker of a VgPoint |
![]() ![]() ![]() | Describes an icon marker |
![]() ![]() ![]() | Describes the common properties used to create a VgIGeometry object |
![]() ![]() ![]() | The Vg3DModule::VgIGeometry interface is used as an abstraction of geometric features that can be added to or removed from the scene |
![]() ![]() ![]() | The VgIGeometryCallback interface is used to notify the developer that an event has been triggered on a Geometry |
![]() ![]() ![]() | The VgIGeometryEvent interface is used to encapsulate interactions between a user and a Geometry |
![]() ![]() ![]() | A structure which describes the attributes of a Vg3DModule::VgLine |
![]() ![]() ![]() | A VgLine is created using Vg3DModule::VgInstanceFactory::instantiate |
![]() ![]() ![]() | A structure which describes the attributes of a Vg3DModule::VgLink |
![]() ![]() ![]() | This class displays a 'ribbon' that links to positions in the scene |
![]() ![]() ![]() | Displays a marker on a ponctual position described by a VgPoint |
![]() ![]() ![]() | Describes a marker |
![]() ![]() ![]() | Used to create 3D models as VgIGeometry instances given a VgBinaryBuffer |
![]() ![]() ![]() | This structure encapsulates the point description parameters |
![]() ![]() ![]() | The VgPoint object can be associated with a layer within the 3D view |
![]() ![]() ![]() | Displays text as a marker of a VgPoint |
![]() ![]() ![]() | Describes a text marker |
![]() ![]() | The namespace defines all the needed interfaces to interact with the VisioMove view |
![]() ![]() ![]() | Allows to customize the Vg2DManipulator |
![]() ![]() ![]() | Allows to customize the Vg3DManipulator |
![]() ![]() ![]() | The VgIApplication interface provides a corridor to retrieve objects within the Engine layer |
![]() ![]() ![]() | The VgIEvent interface is used to encapsulate user interactions |
![]() ![]() ![]() | The VgIManipulatorManager interface is used to choose the way the user will interact with the Open GL surface |
![]() ![]() ![]() | The VgIModule interface allow to use a set of optional and modular features from the Visioglobe SDK |
![]() ![]() ![]() | The VgIModuleManager interface allow to query modules from the Visioglobe SDK |
![]() ![]() ![]() | Listener of simple gestures |
![]() ![]() ![]() | Controls the way the user interact with the Open GL surface |
![]() ![]() ![]() | Handles simple gestures |
![]() ![]() ![]() | Handles trackball gestures |
![]() ![]() | This namespace defines all the needed interfaces to load data, render them in the VisioMove view and move the camera programmatically |
![]() ![]() ![]() | Creates a mapping between an animation channel and a functor descriptor |
![]() ![]() ![]() | A list of VgFunctorDescriptorMapEntry's |
![]() ![]() ![]() | Contains literals to identify animation channels |
![]() ![]() ![]() | Contains literals to identify loop modes |
![]() ![]() ![]() | This class implements descriptors for animations |
![]() ![]() ![]() | This interface handles engine animations |
![]() ![]() ![]() | This class implements descriptors for axial rotation functors |
![]() ![]() ![]() | Used to manipulate binary data |
![]() ![]() ![]() | This class implements descriptors for color interpolation functors |
![]() ![]() ![]() | This class describes a functor for orientations using discrete samples |
![]() ![]() ![]() | This class describes a functor for positions using discrete samples |
![]() ![]() ![]() | This class implements descriptors for float interpolation functors |
![]() ![]() ![]() | This class describes a functor that approximates a sequence of floats with a spline |
![]() ![]() ![]() | Set the Font and configures it to render text |
![]() ![]() ![]() | This is the super class for all functor descriptor classes in the SDK |
![]() ![]() ![]() | This class implements georeferenced spatial reference systems |
![]() ![]() ![]() | This class defines the interface for animation call backs |
![]() ![]() ![]() | This class is a manager for animations |
![]() ![]() ![]() | This structure encapsulates a camera's viewpoint parameters |
![]() ![]() ![]() | This interface is used to retrieve and control the camera parameters |
![]() ![]() ![]() | This structure is used to retrieve information about the current dataset |
![]() ![]() ![]() | The VgIDatabase interface is used to load and select the data that will be displayed in the 3D view |
![]() ![]() ![]() | This class is used to encapsulate an engine context |
![]() ![]() ![]() | This interface provides an entry-point to retrieve objects from the Visioglobe engine |
![]() ![]() ![]() | This callback is used to draw some elements on the screen after the 3D view has been drawn |
![]() ![]() ![]() | Used to manage licensing issues |
![]() ![]() ![]() | Creates objects from their descriptor |
![]() ![]() ![]() | Implements a behavior triggered when a VgIResourceRequest terminates |
![]() ![]() ![]() | Parametrizes a resource request |
![]() ![]() ![]() | Manages resources |
![]() ![]() ![]() | Requests the reading of a resource |
![]() ![]() ![]() | The VgITexture interface is used to handle texture in the application |
![]() ![]() ![]() | Used to create VgITexture given a VgBinaryBuffer |
![]() ![]() ![]() | Describes a layer |
![]() ![]() ![]() | This class exposes the layer concept |
![]() ![]() ![]() | Manages the layers |
![]() ![]() ![]() | This abstract class is the base class for all layout descriptors |
![]() ![]() ![]() | This interface handles light management |
![]() ![]() ![]() | This class implements local metric spatial reference systems |
![]() ![]() ![]() | This struct encapsulates a 3D position |
![]() ![]() ![]() | Provides various utility methods for VgEngine::VgPosition |
![]() ![]() ![]() | This class is a descriptor for a quadtree based spatial layout |
![]() ![]() ![]() | This class implements descriptors for orientation interpolation functors |
![]() ![]() ![]() | Holds a query that could be executed by the engine |
![]() ![]() ![]() | Owns the number of references of an object |
![]() ![]() ![]() | The VgRefPtr class is used to automatically reference and unreference reference counted objects (VgReferenced) |
![]() ![]() ![]() | |
![]() ![]() ![]() | This class implements descriptors for sinusoidal animation of vectors |
![]() ![]() ![]() | This class gives access to the spatial aspect of an object (layer, point, etc) |
![]() ![]() ![]() | This class is a descriptor for quaternion functors that follow orientation of given spline definitions |
![]() ![]() ![]() | This class describes a functor that approximates a sequence of vectors with a spline |
![]() ![]() ![]() | This abstract class is the superclass of all concrete SRS classes |
![]() ![]() ![]() | This struct represents a color |
![]() ![]() ![]() | This class describes the 3 values defining a 3D orientation azimuth, pitch, roll |
![]() ![]() ![]() | Describes a visibility ramp function that modifies the visibility, depending on the distance from the camera |
![]() ![]() ![]() | Describes the orientation constraintes on the three axes |
![]() ![]() ![]() | This class implements descriptors for vector interpolation functors |
![]() ![]() | This namespace defines all the needed interfaces to interact with the Map module |
![]() ![]() ![]() | The VgIMapModule defines all the needed interfaces to interact with the map module |
![]() ![]() ![]() | The VgIPlaceListener allow users to be notified of Place related events that occur within the map module where the listener has been registered |
![]() ![]() ![]() | The VgPlaceColorDescriptor encapsulates information associated with a place's color |
![]() ![]() ![]() | |
![]() ![]() ![]() | The VgPlaceIconDescriptor encapsulates information associated with a place icon, where a place icon is a texture associated with a place |
![]() ![]() ![]() | The VgPOIDescriptor describes location, footprint, height and other information tied to a POI |
![]() ![]() ![]() | The VgIPlaceDescriptor encapsulates information associated with a Place |
![]() ![]() | The namespace defines all the needed interfaces to interact with the Navigation module |
![]() ![]() ![]() | VgINavigation represents a Navigation object |
![]() ![]() ![]() | VgINavigationCallback provides an interface for the Navigation Module to communicate with the navigation request |
![]() ![]() ![]() | Contains a geographical description of how a place relates to an instruction |
![]() ![]() ![]() | The VgINavigationListener allow users to be notified of Navigation related events that occur within a VgINavigation Object where the listener has been registered |
![]() ![]() ![]() | The VgINavigationListener allow users to be notified of Navigation related events that occur within a VgINavigation Object where the listener has been registered |
![]() ![]() ![]() | VgINavigationRequestParameters is used when computing a navigation and provides a mechanism to customise the computed navigation object |
![]() ![]() ![]() | VgINavigationModule provides access to navigation related objects |
![]() ![]() ![]() | VgINavigationRequest provides an interface to allow the route requester to communicate with the navigation module |
![]() ![]() | The namespace defines all the needed interfaces to interact with the Routing module |
![]() ![]() ![]() | VgIRoute represents a route object |
![]() ![]() ![]() | VgIRouteCallback provides an interface for the route solver to communicate with the route requester |
![]() ![]() ![]() | A route geometry descriptor object |
![]() ![]() ![]() | VgIRouteConverter provides a mechanism for converting a VgIRoute into a geometry object(s) displayable by the Vg3DModule |
![]() ![]() ![]() | VgIRouteConverterFactory Provides an interface for creating a VgIRouteConverter |
![]() ![]() ![]() | VgIRouteRequest provides an interface to allow the route requester to communicate with the route solver |
![]() ![]() ![]() | VgIRoutingModule provides access to routing related objects |
![]() ![]() ![]() | This class is an opaque pointer class to routing nodes from the routing module |
![]() ![]() ![]() | An object containing parameters to perform a route request |
![]() ![]() ![]() | An object containing parameters to perform a getRoutingNode from a position |
![]() ![]() ![]() | VgIRoutingSolver will calculate a route between several waypoints |
![]() ![]() | This class serves as a base class for VgEAGLView and VgEAGLView2 |
![]() ![]() | This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass its superclass VgEAGLBaseView contains most important methods |
![]() ![]() | This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass |