VisioMove
2.1.5
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This class implements descriptors for vector interpolation functors. More...
Static Public Member Functions | |
static VgRefPtr < VgVectorInterpolationFunctorDescriptor > | create () |
This static method returns a new heap-allocated descriptor. More... | |
Public Attributes | |
VgEngine::VgPosition | mStartPosition |
The starting position. More... | |
VgEngine::VgPosition | mEndPosition |
The target position. More... | |
bool | mCubic |
This boolean value tells whether we should use a cubic function to add acceleration and deceleration (true) or pure linear with constant velocity (false). More... | |
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float | mStartTime |
The functor start time (relative to the animation's start time). More... | |
float | mEndTime |
The functor's end time (relative to the animation's start time). More... | |
Protected Member Functions | |
VgVectorInterpolationFunctorDescriptor () | |
Class constructor. More... | |
virtual | ~VgVectorInterpolationFunctorDescriptor () |
Class destructor. More... | |
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VgFunctorDescriptor () | |
This class constructor is protected to prevent instantiation. More... | |
Friends | |
class | VgObjectBridge |
Additional Inherited Members | |
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virtual | ~VgFunctorDescriptor () |
Class destructor. More... | |
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VgReferenced () | |
Constructor. More... | |
VgReferenced (const VgReferenced &pThis) | |
Copy constructor. More... | |
virtual | ~VgReferenced () |
Destructor. More... | |
VgReferenced & | operator= (const VgReferenced &pThis) |
Assignment operator. More... | |
void | ref () const |
This method is used to add a reference to this object. More... | |
int | unref () const |
This method is used to remove a reference to this object. More... | |
int | getNbReferences () const |
Retrieves the number of references to this object. More... | |
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Private * | mPrivate |
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int | mNbReferences |
The number of references to this object. More... | |
This class implements descriptors for vector interpolation functors.
It will simply interpolate between the start and end vectors using linear interpolation. It is possible to set the functor to use a cubic function to have acceleration at start and deceleration at end.
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protected |
Class constructor.
This can't be called publicly, instances must be obtained through the VgVectorInterpolationFunctorDescriptor::create method.
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protectedvirtual |
Class destructor.
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static |
This static method returns a new heap-allocated descriptor.
It is the only method that should be used to instantiate new descriptors. It is a way to make sure no one will delete it, except the last VgRefPtr pointing to it.
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friend |
bool VgEngine::VgVectorInterpolationFunctorDescriptor::mCubic |
This boolean value tells whether we should use a cubic function to add acceleration and deceleration (true) or pure linear with constant velocity (false).
VgEngine::VgPosition VgEngine::VgVectorInterpolationFunctorDescriptor::mEndPosition |
The target position.
VgEngine::VgPosition VgEngine::VgVectorInterpolationFunctorDescriptor::mStartPosition |
The starting position.