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VisioMove
2.1.5
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A structure which describes the attributes of a Vg3DModule::VgLine. More...

Public Types | |
| typedef VgLine | Described |
Public Member Functions | |
| VgEngine::VgRefPtr < VgLineDescriptor > | clone () |
| Creates a new descriptor by copyiong another one. More... | |
Public Member Functions inherited from VgEngine::VgReferenced | |
| VgReferenced () | |
| Constructor. More... | |
| VgReferenced (const VgReferenced &pThis) | |
| Copy constructor. More... | |
| virtual | ~VgReferenced () |
| Destructor. More... | |
| VgReferenced & | operator= (const VgReferenced &pThis) |
| Assignment operator. More... | |
| void | ref () const |
| This method is used to add a reference to this object. More... | |
| int | unref () const |
| This method is used to remove a reference to this object. More... | |
| int | getNbReferences () const |
| Retrieves the number of references to this object. More... | |
Static Public Member Functions | |
| static VgEngine::VgRefPtr < Vg3DModule::VgLineDescriptor > | create () |
| This static method returns a new heap-allocated descriptor. More... | |
Public Attributes | |
| std::vector< VgEngine::VgPosition > | mPositions |
| The positions of the control points ordered sequentially. More... | |
| std::vector< VgEngine::VgColor > | mColors |
| The line colors. More... | |
| std::vector< double > | mWidths |
| The line widths. More... | |
| VgEngine::VgRefPtr < VgEngine::VgITexture > | mTexture |
| The texture that will be used when drawing the track. More... | |
| float | mTextureSize |
| The texture's size in y coordinate (metric). More... | |
| float | mTextureAnimationSpeed |
| The texture animation speed in meters/second (along the vertical axis of the texture). More... | |
| VgLineType | mLineType |
| The type of line that will be rendered. More... | |
| VgEngine::VgAltitudeMode | mAltitudeMode |
| The altitude mode tells how to interpret the 'mHeight' members for all the mPositions elements. More... | |
| double | mMaxCornerRadius |
| This member sets the maximal curvature radius used in corners when smoothing the line. More... | |
| bool | mHaveCaps |
| Tells whether the line should have round caps at start and end. More... | |
| std::string | mID |
| The Line's identifier. More... | |
Public Attributes inherited from Vg3DModule::VgGeometryDescriptor | |
| double | mVisibilityRampStartVisible |
| Distance in meters at which it starts becoming visible. More... | |
| double | mVisibilityRampFullyVisible |
| Distance in meters at which it is fully visible. More... | |
| double | mVisibilityRampStartInvisible |
| Distance in meters at which it starts to become invisible. More... | |
| double | mVisibilityRampFullyInvisible |
| Distance in meters at which it is fully invisible. More... | |
| int | mZIndex |
| This member sets the z-index of the line. More... | |
| bool | mDrawOnTop |
| Tells whether the line should draw on top (ignoring z-buffer). More... | |
| float | mScale |
| VgIGeometry's initial scale. More... | |
| bool | mNotifyPOISelectedOnClick |
| Call VgMapModule::VgIPlaceListener if the VgIGeometry has non-empty ID and is clicked This will be called after all the VgIGeometry callbacks have been called. More... | |
Protected Member Functions | |
| VgLineDescriptor () | |
| Constructor. More... | |
| virtual | ~VgLineDescriptor () |
Protected Member Functions inherited from Vg3DModule::VgGeometryDescriptor | |
| VgGeometryDescriptor () | |
| Constructor. More... | |
| virtual | ~VgGeometryDescriptor () |
| Destructor. More... | |
Additional Inherited Members | |
Protected Attributes inherited from VgEngine::VgReferenced | |
| int | mNbReferences |
| The number of references to this object. More... | |
A structure which describes the attributes of a Vg3DModule::VgLine.
Below is a code snippet showing how an allocated VgPointDescriptor can be configured:
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inlineprotected |
Constructor.
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protectedvirtual |
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inline |
Creates a new descriptor by copyiong another one.
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static |
This static method returns a new heap-allocated descriptor.
It is the only method that should be used to instantiate new descriptors. It is a way to make sure no one will delete it, except the last VgRefPtr pointing to it.
| VgEngine::VgAltitudeMode Vg3DModule::VgLineDescriptor::mAltitudeMode |
The altitude mode tells how to interpret the 'mHeight' members for all the mPositions elements.
Default is eAbsolute.
| std::vector< VgEngine::VgColor > Vg3DModule::VgLineDescriptor::mColors |
The line colors.
This vector should contain either 1 element in which case all the line will be drawn using that color. If the vector's size is greater or equal to the size of VgLineDescriptor::mPositions, then one color element will be used for each position, and these will be interpolated by the spline erp.
| bool Vg3DModule::VgLineDescriptor::mHaveCaps |
Tells whether the line should have round caps at start and end.
Default value is false.
| std::string Vg3DModule::VgLineDescriptor::mID |
The Line's identifier.
Default value is empty string ("").
| VgLineType Vg3DModule::VgLineDescriptor::mLineType |
The type of line that will be rendered.
Default value is eGeometryConstantSize.
| double Vg3DModule::VgLineDescriptor::mMaxCornerRadius |
This member sets the maximal curvature radius used in corners when smoothing the line.
expressed in meters.
Default value is infinity, thus it will take wide turns if possible.
| std::vector< VgEngine::VgPosition > Vg3DModule::VgLineDescriptor::mPositions |
The positions of the control points ordered sequentially.
If you want to close the VgLine you have to push_back the first point at the end of the vector.
| VgEngine::VgRefPtr< VgEngine::VgITexture > Vg3DModule::VgLineDescriptor::mTexture |
The texture that will be used when drawing the track.
The texture mapping will ensure that the full texture width is mapped on the track's width.
| float Vg3DModule::VgLineDescriptor::mTextureAnimationSpeed |
The texture animation speed in meters/second (along the vertical axis of the texture).
a zero or close-to-zero value (<1e-3) means no animation. Default value is 0.0f.
| float Vg3DModule::VgLineDescriptor::mTextureSize |
The texture's size in y coordinate (metric).
Default value is 1.0f.
| std::vector< double > Vg3DModule::VgLineDescriptor::mWidths |
The line widths.
Depending on VgLineDescriptor::mLineType value these parameters can represent either pixel values (ePixelConstantSize) or meter values (eGeometryConstantSize). This vector should contain either 1 element in which case all the line will be drawn using that width. If the vector's size is greater or equal to the size of VgLineDescriptor::mPositions, then one width element will be used for each position, and these will be interpolated by the spline erp.