VisioMove
2.1.5
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This callback is used to draw some elements on the screen after the 3D view has been drawn. More...
Public Member Functions | |
virtual | ~VgIEnginePostDrawCallback () |
Destructor. More... | |
virtual void | postDraw (VgIEngineContext *pContext)=0 |
This method is called after a 3D view is rendered. More... | |
void | setEngine (VgEngine::VgIEngine *pEngine) |
Set the engine associated with the callback. More... | |
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VgReferenced () | |
Constructor. More... | |
VgReferenced (const VgReferenced &pThis) | |
Copy constructor. More... | |
virtual | ~VgReferenced () |
Destructor. More... | |
VgReferenced & | operator= (const VgReferenced &pThis) |
Assignment operator. More... | |
void | ref () const |
This method is used to add a reference to this object. More... | |
int | unref () const |
This method is used to remove a reference to this object. More... | |
int | getNbReferences () const |
Retrieves the number of references to this object. More... | |
Protected Member Functions | |
VgIEnginePostDrawCallback () | |
Constructor. More... | |
Additional Inherited Members | |
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int | mNbReferences |
The number of references to this object. More... | |
This callback is used to draw some elements on the screen after the 3D view has been drawn.
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inlinevirtual |
Destructor.
Will automatically remove the object from the engine if has hasn't already been removed.
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inlineprotected |
Constructor.
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pure virtual |
This method is called after a 3D view is rendered.
pContext | the context used to draw on the screen. |
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inline |
Set the engine associated with the callback.
The is set automatically by the engine when the object is added as a listener of the post draw events.
pEngine | The engine to which this callback was added to. |