VMESceneUpdate

open class VMESceneUpdate : Serializable

Represents a scene update that can be applied to the VMEMapView.

Use the provided constructors to instantiate different types of scene updates. A scene update can be used to change the following:

  • view mode

  • focused building

  • focused floor

Updating the scene will not update the camera.

Notes

Due to the "zoom storyboard", if the camera is focused on a different building to that in the requested scene update, then the next time the user interacts with the map, the focused building will change automatically.

Since

1.19

Constructors

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fun VMESceneUpdate()

Types

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object Companion