Companion

object Companion

Functions

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fun newViewMode(viewMode: VMEViewMode): VMESceneUpdate

Update the scene's view mode. The current focused building and floor will remain unchanged.

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fun newViewModeBuildingID(viewMode: VMEViewMode, buildingID: String): VMESceneUpdate

Update the scene.

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fun newViewModeFloorID(viewMode: VMEViewMode, floorID: String): VMESceneUpdate

Update the scene