VisioMove
2.1.5
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![]() ![]() | STL class |
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![]() ![]() | Contains literals to identify animation channels |
![]() ![]() | This struct represents a color |
![]() ![]() | The VgRefPtr class is used to automatically reference and unreference reference counted objects (VgReferenced) |
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![]() ![]() | Set the Font and configures it to render text |
![]() ![]() | Creates a mapping between an animation channel and a functor descriptor |
![]() ![]() | This class is a manager for animations |
![]() ![]() | The VgIApplication interface provides a corridor to retrieve objects within the Engine layer |
![]() ![]() | This interface is used to retrieve and control the camera parameters |
![]() ![]() | The VgIDatabase interface is used to load and select the data that will be displayed in the 3D view |
![]() ![]() | This structure is used to retrieve information about the current dataset |
![]() ![]() | This interface provides an entry-point to retrieve objects from the Visioglobe engine |
![]() ![]() | This class is used to encapsulate an engine context |
![]() ![]() | The VgIEvent interface is used to encapsulate user interactions |
![]() ![]() | Used to manage licensing issues |
![]() ![]() | The VgIManipulatorManager interface is used to choose the way the user will interact with the Open GL surface |
![]() ![]() | The VgIModule interface allow to use a set of optional and modular features from the Visioglobe SDK |
![]() ![]() | The VgIModuleManager interface allow to query modules from the Visioglobe SDK |
![]() ![]() | VgINavigationRequest provides an interface to allow the route requester to communicate with the navigation module |
![]() ![]() | VgINavigationRequestParameters is used when computing a navigation and provides a mechanism to customise the computed navigation object |
![]() ![]() | Creates objects from their descriptor |
![]() ![]() | The VgIPlaceDescriptor encapsulates information associated with a Place |
![]() ![]() | Manages resources |
![]() ![]() | VgIRouteConverter provides a mechanism for converting a VgIRoute into a geometry object(s) displayable by the Vg3DModule |
![]() ![]() | VgIRouteConverterFactory Provides an interface for creating a VgIRouteConverter |
![]() ![]() | A route geometry descriptor object |
![]() ![]() | VgIRouteRequest provides an interface to allow the route requester to communicate with the route solver |
![]() ![]() | An object containing parameters to perform a route request |
![]() ![]() | An object containing parameters to perform a getRoutingNode from a position |
![]() ![]() | VgIRoutingSolver will calculate a route between several waypoints |
![]() ![]() | Used to create VgITexture given a VgBinaryBuffer |
![]() ![]() | This structure encapsulates a camera's viewpoint parameters |
![]() ![]() | Manages the layers |
![]() ![]() | This abstract class is the base class for all layout descriptors |
![]() ![]() | Contains literals to identify loop modes |
![]() ![]() | Controls the way the user interact with the Open GL surface |
![]() ![]() | Used to create 3D models as VgIGeometry instances given a VgBinaryBuffer |
![]() ![]() | Contains a geographical description of how a place relates to an instruction |
![]() ![]() | This class describes the 3 values defining a 3D orientation azimuth, pitch, roll |
![]() ![]() | Describes the orientation constraintes on the three axes |
![]() ![]() | The VgPlaceColorDescriptor encapsulates information associated with a place's color |
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![]() ![]() | The VgPlaceIconDescriptor encapsulates information associated with a place icon, where a place icon is a texture associated with a place |
![]() ![]() | The VgPOIDescriptor describes location, footprint, height and other information tied to a POI |
![]() ![]() | This struct encapsulates a 3D position |
![]() ![]() | Provides various utility methods for VgEngine::VgPosition |
![]() ![]() | Holds a query that could be executed by the engine |
![]() ![]() | Owns the number of references of an object |
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![]() ![]() | Parametrizes a resource request |
![]() ![]() | Describes a visibility ramp function that modifies the visibility, depending on the distance from the camera |