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VisioMove
2.1.5
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| STL class | |
| Contains literals to identify animation channels | |
| This struct represents a color | |
| The VgRefPtr class is used to automatically reference and unreference reference counted objects (VgReferenced) | |
| Set the Font and configures it to render text | |
| Creates a mapping between an animation channel and a functor descriptor | |
| This class is a manager for animations | |
| The VgIApplication interface provides a corridor to retrieve objects within the Engine layer | |
| This interface is used to retrieve and control the camera parameters | |
| The VgIDatabase interface is used to load and select the data that will be displayed in the 3D view | |
| This structure is used to retrieve information about the current dataset | |
| This interface provides an entry-point to retrieve objects from the Visioglobe engine | |
| This class is used to encapsulate an engine context | |
| The VgIEvent interface is used to encapsulate user interactions | |
| Used to manage licensing issues | |
| The VgIManipulatorManager interface is used to choose the way the user will interact with the Open GL surface | |
| The VgIModule interface allow to use a set of optional and modular features from the Visioglobe SDK | |
| The VgIModuleManager interface allow to query modules from the Visioglobe SDK | |
| VgINavigationRequest provides an interface to allow the route requester to communicate with the navigation module | |
| VgINavigationRequestParameters is used when computing a navigation and provides a mechanism to customise the computed navigation object | |
| Creates objects from their descriptor | |
| The VgIPlaceDescriptor encapsulates information associated with a Place | |
| Manages resources | |
| VgIRouteConverter provides a mechanism for converting a VgIRoute into a geometry object(s) displayable by the Vg3DModule | |
| VgIRouteConverterFactory Provides an interface for creating a VgIRouteConverter | |
| A route geometry descriptor object | |
| VgIRouteRequest provides an interface to allow the route requester to communicate with the route solver | |
| An object containing parameters to perform a route request | |
| An object containing parameters to perform a getRoutingNode from a position | |
| VgIRoutingSolver will calculate a route between several waypoints | |
| Used to create VgITexture given a VgBinaryBuffer | |
| This structure encapsulates a camera's viewpoint parameters | |
| Manages the layers | |
| This abstract class is the base class for all layout descriptors | |
| Contains literals to identify loop modes | |
| Controls the way the user interact with the Open GL surface | |
| Used to create 3D models as VgIGeometry instances given a VgBinaryBuffer | |
| Contains a geographical description of how a place relates to an instruction | |
| This class describes the 3 values defining a 3D orientation azimuth, pitch, roll | |
| Describes the orientation constraintes on the three axes | |
| The VgPlaceColorDescriptor encapsulates information associated with a place's color | |
| The VgPlaceIconDescriptor encapsulates information associated with a place icon, where a place icon is a texture associated with a place | |
| The VgPOIDescriptor describes location, footprint, height and other information tied to a POI | |
| This struct encapsulates a 3D position | |
| Provides various utility methods for VgEngine::VgPosition | |
| Holds a query that could be executed by the engine | |
| Owns the number of references of an object | |
| Parametrizes a resource request | |
| Describes a visibility ramp function that modifies the visibility, depending on the distance from the camera |